Thursday, August 28, 2014

Indie Game Spotlight: Wayward

I don't like to have to reboot to pick up a game so I'm always happy to see a game offer Linux and/or web clients I can use - Wayward offers both! Wayward is still in development and just released a new expansion to their beta last month which includes - Chicken Farming! With many happy childhood memories of Zelda under my belt, anything involving virtual chickens tends to bring a smile to my face :)

The look is also very like the beloved Zelda of my childhood (and many other games of the 80s), but with some significant additions. In the upper left there's a running text readout of the game, which should make any MUD lover feel at home. In the lower left there are the button triggered menus that web games have us used to, including toggleable game elements like Inventory, Crafting, and Equipment.

Running around was only awkward for a minute. Diagonals do not exist in this universe, so only attempt to direct your character in straight lines and everything works as expected :) Movement can be accomplished by clicking on the world in the direction you wish to travel, or using the arrow keys. There's definitely an 'explorer' feel to the world and it can be fun just running around using the "Inspect" and "Gather" actions to get a feel for it.

Even from just an afternoon of play, it's easy to see that crafting is a main element of game play. Loose items like fossils and rocks can be gathered simply by walking over them, other more firmly fixed items, such as grass and mushrooms, require your character to stand in an adjacent tile facing them and use the "Gather" action option, while harvestable terrain features, such as mountains and trees, can be harvested simply by walking into them repeatedly (you can't walk over these terrain features like you can the other two types of harvestables).

There are 'monster' which will attack you like snakes and spiders, but these are fairly easy to avoid or kill, and I was only defeated once during play when two of the creatures attacked me at once and I decided to try and fight it out. Food items can be eaten to increase Health after a combat encounter, but Watch Out! My character ate a bunch of berries they'd gathered after being poisoned by a spider and ended up with a tummy ache from over eating! Which I found very amusing :)

One of the best ways I found to duck monsters is to run out into the water. I found three depths, all of which my character was able to get through (walking, wading, and swimming it would seem), but monsters were only able to get out to the lesser depths.

As you gather various items, you get new options in your Crafting menu. If you don't yet have the items you need for a craft, it's highlighted in red and when you mouseover the craft you can see what it is, what it does, and what you need to make it. When you have everything you need for a craft, you can simply select it with the mouse to attempt it - sometimes you succeed, sometimes you fail, and always you seem to gain in skill!

That's another cool MUD-like thing about Wayward - everything you do seems to give you some kind of skill! Chopping down trees made me better at Lumberjacking, gathering or eating mushrooms improved my Mycotology :)

I managed to get craft options for walls, flooring, and a door so I tried to build a house, but was unable to 1) get the walls to rotate horizontally to form corners, 2) gather sufficient logs without getting overloaded to create all the pieces. I did find it amusing that taking a single step when overloaded takes all of your stamina. I'm carrying three giant walls so every step I have to rest again, makes some sense, but made me a sitting duck for spiders!

Overall, I had a great time exploring Wayward! The one annoying thing about the experience was that the menu which comes up when the "Actions" button is selected appears in the center of the screen (which is not near the "Actions" button) and goes away if you don't direct your mouse over it quickly or exactly enough. I kept missing and then having to reopen it. On the other hand, I expected to be annoyed by the music and was not. The music and sound effects for the game seem to be pleasant and appropriate.

I would definitely recommend trying this game for anyone who is feeling nostalgic for the explore / adventure / advance games of yesteryear, or for gamer parents that want to get into something their kids can get into also. I did not find any child inappropriate content while playing or any challenges I think too steep for a gamer in their formative years to overcome and enjoy. What I did find was an easy learning curve, and a world with enough interaction and depth to be quickly engaging and enjoyable.

You can play the Wayward beta online at Unlok.ca/wayward

Find their downloadable clients at IndieDB

Find out more about Wayward and its creators at Unlok.ca

If you'd like to be featured on 'Aesop Spotlight' please drop us a message at spotlight@aesopgames.com and we'll check out your Game, Kickstarter, Concept, or Demo.

And don't forget to checkout our social strategy game set in the Renaissance - Brunelleschi: Age of Architects currently in beta; Thanks for reading!

Thursday, August 21, 2014

Indie Game Spotlight: Lantern Forge

Truth in Advertising: You get to Forge Lanterns

Lantern Forge is exactly the kind of game that sneaks up on me. It's got Depths of Peril levels of hidden complexity, and while it might seem like a casual game at first, this one took up a surprising amount of building energy for something with such a childlike interface.



At first you'll be doing the traditional scrounging for materials (sticks/stones/logs) and progression up the standard Stone -> Copper -> Iron chain that's been popular for some years now. It won't be long, however, until the depth of the crafting engine becomes notable. It can take a little while to get used to the requirements, but very soon you'll be bootstrapping your way up an enjoyable chain with several different and well-implemented crafting chains, including Tailoring, Smithing, Woodworking, Cooking, Jewelcraft, Enchanting, and Alchemy.



LF really shines when it comes to organizing and hoarding. If you love a good OCD sort-fest this game has it all, shiny gems, appealing ores and ingots in a variety of metals. You can spend plenty of time just enchanting the 'Perfect' set of gear, and the standard Blizzard-style enchantment gradation will be familiar to anyone who's played a CRPG in the last 15 years.


Crafting's a methodical and enjoyable process, with many different kinds of Wood, Cloth, and so forth, but the game really comes alive when the farming gets going. I don't enjoy Farmville much, but this game made it feel natural to clear and till land. With the added fun of battling the Hunger and Sleep mechanics, this game comes out to a well balanced hybrid of several important styles, well-delivered and fun for even a jaded veteran of a thousand games. Newcomers to the genre can expect an enjoyably paced experience that provides lots of sandbox freedom without being overwhelming.


The Survival/Sandbox aspect is mitigated strongly by a trading/commerce game that's quite fun to play. I enjoyed bringing in bumper crops of Carrots and Pumpkins early in the game to purchase ores that were located underground in more dangerous areas. For non-violent players it's remarkably easy to advance simply by Crafting and Farming, though the ease of gaining loot from the dungeons will eventually drive anyone to goblin-hunting.


The dungeons are massive and of course fully procedural. The game's not infinite but the amount of space is more than should ever really be needed for a single player game. You have ~100 levels of dungeon to explore (and build in, if you wish), as well as an expansive overland map. The resource distribution is well thought out and you neither speed through the levels nor find yourself overly delayed by any need for rare materials. Ultimately it was the smooth progression between the equipment tiers that I found most enjoyable about this game.


The Character Creation system certainly created replayability for me. I went with a Magic User at first, and then restarted to try a Crafter-Adventurer. There's some depth to the combinatorial system and I would enjoy making a whole new character even now. I'd love to see this expanded on, there's a lot of potential to Lantern Forge's character development and it creates for versatility in gameplay without overmuch complexity in selection, making the game accessible to players with different levels of prior RPG experience.



The Game's a great deal on steam at only $10, and if you play games to decompress it's a perfect buy. The idyllic little town created during the natural progression of the game is quite friendly. The game's also a great way to introduce younger gamers to standard systems, without subjecting them to unreasonable challenges or frustrating mechanics.


You can find Lantern Forge at any of these fine locations:

http://store.steampowered.com/app/314380/

If you'd like to be featured on 'Aesop Spotlight' please drop us a message at spotlight@aesopgames.com and we'll check out your Game, Kickstarter, Concept, or Demo. 

If you like RPG games and enjoy game design please check out the experimental MMORPG Brunelleschi: Age of Architects , Thanks for reading!